Lifeball Welcome-Life Visuals

Büro Hirzberger asked Strukt for some eye-candy visuals at the opening party of this year’s Lifeball. The welcome party was located in the garage of Vienna’s Le Meridien. As an intern I could use my new developed skills to project abstract and gererative patterns stuff four screens and a 6×5 LED Lightbulb-matrix.

WIP: Visualizing Wikipedia now on Android!

Currently I am working on some interactive Wikipedia visualizations for my Master Degree in Design and the final product seems to get closer and closer (like the deadline ; ) ). The user is able to type in any Wikipedia-article to get a graphical representation of that topic in form of a TagCloud. The interface is able to visualize annotations like organizations, people or dates that are mentioned in an article. Finally, the article can be compared to a another article, so that one can compare those two articles by their annotations. Continue reading WIP: Visualizing Wikipedia now on Android!

United Laptop Orchestra

The United Laptop Orchestra started as a follow-up project out of Stephan Athanas’ MaxMSP-course at the Hochschule Lucerne in 2011. The students were able to built their own synthesizer & soundprocessing MaxMSP-patches.

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Continue reading United Laptop Orchestra

Processing: Sunburst Project Plan

Sketch displays different categories as a Sunburst Diagram, while 12 months are equal to 360°.

This is an approach using a Sunburst Diagram instead of a regular project-plan for better visualizing of future tasks, that one will be confronted in the next 12 months.

Radar-style timeline displays current date.

Continue reading Processing: Sunburst Project Plan

PongReal

The goal of our installation was to link virtual reality to our imeditate reality. If you loose the game, you have to endure the consequences.As a result of course „Interaktion im Raum“ we tried to combine a programmed game idea with real consequences. Everything was programmed using ProcessingIDE and an Arduino-board to trigger a ball machine aimed at the player.

 

The player controls the paddle within the game with our self created foot controller.Although the game is being played in a virtual reality, upon loosing the game, the player would have consequences in real life. The player has to learn that his reactions in the game will have consequences in reality. In conclusion when you loose the game, a machine will shoot the ball on you that you have lost; Virtual Reality becomes Reality.

PongReal by Antonio Russo, André Motz & André Seiler

Aetherophone: a Theremin written in Max/MSP using a distance sensor and some magic.

Simple technique, but quite impressive: A Theremin built with Max/MSP and Arduino plus a distance sensor. The lights are also controlled by the Arduino using relays. An additional tremolo-effekt makes the sound a little bit more interesting.